I am a researcher in computer science, specialized in 3D computer graphics. I am currently Director of Research, 3D & Immersive at Adobe. I was previously the founder and head of the
Computer Graphics Group at Telecom Paris and chief scientist at Allegorithmic. I am currently on leave from my professorship at Telecom Paris. I am also professor at Ecole Polytechnique.
Since 2019: Director of Research & Labs, 3D & Immersive at Adobe
Since 2017: Professor (part-time) in Computer Science, Ecole Polytechnique, Institut Polytechnique de Paris, France
Since 2013: Full Professor (on leave since 2019) in Computer Science, Telecom Paris, Institut Polytechnique de Paris, France.
2016/2019: Chief Scientist at Allegorithmic.
2014/2016: Consultant at Allegorithmic.
2008/2013: Associate Professor in Computer Science, Telecom Paris, Paris, France.
2007/2008: Associate Researcher in Computer Science,
CG Lab, TU Berlin, Germany. 2004/2007: Ph.D. Student in Computer Science, INRIA, University of Bordeaux, France.
2004/2008: Regular invited researcher, UBC, Vancouver, Canada.
HDR, Computer Science, University Paris XI, 2012
PhD, Computer Science, University of Bordeaux, 2007
MSc, Computer Science, University of Bordeaux, 2004
Best Poster Award (ACM I3D 2020)
Best Paper Award (Shape Modeling International 2017)
Best Paper Award (Shape Modeling International 2016)
Second Place Winner of the Wolfgang Straßer Award (Best Paper ACM SIGGRAPH/EUROGRAPHICS High Performance Graphics 2015)
Best Paper Award (IEEE 3DUI 2015)
Top 10% Paper Award (IEEE International Conference on Image Processing 2014)
Best Poster Award (Symposium on Geometry Processing 2012)
Dirk Bartz Prize Honorable Mention for Visual Computing in Medicine (Eurographics 2011)
Gunter Enderle Award (Best Paper) at Eurographics 2006) Best Student Paper Award (Eurographics 2006)
Best Paper Award AFIG (French Computer Graphics Conference 2004)
My research areas focus on
3D Computer Graphics, with a special interest in Modeling and Rendering efficiently 3D data, including:
For more information, see my
publications, my Google Scholar profile and my YouTube channel. See also a recent siminar (in French) I gave at College de France.
Current PhD Students:
I also collaborate with Corentin Mercier and Tong Zhao.
Graduated PhD Students:
EGSR 2019 Program Co-Chair
SGP 2018 Conference Co-Chair
EGSR 2012 Co-Conference Chair
HPG 2012 Conference Co-Chair
SIGGRAPH 2012 Student Research Competition (SRC)
Web3D 2011 Program Chair
Program Committee Member:
SIGGRAPH (2013, 2014, 2016, 2019, 2020)
SIGGRAPH Asia (2012, 2017, 2018)
EUROGRAPHICS (2012, 2013, 2015, 2016, 2018, 2020, 2021)
EGSR (2012, 2013, 2014, 2015, 2017, 2018, 2019, 2020)
SGP (2010, 2011, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020)
Shape Modeling International (2011, 2012, 2015, 2016, 2018)
Graphics Interface 2016
High Performance Graphics (2012, 2017, 2018, 2019, 2020)
Geometric Modeling and Processing (2010, 2011, 2012)
I3D (2018, 2019)
Web3D (2011, 2012)
3DPVT (2010, 2011, 2012)
3D Shape Approximation
Subdivision & Tessellation
Cages & Coordinates
Ray & Path Tracing
Point-Based Global Illumination
Software & Resources
Research apps and source codes:
qMini: a minimal QT-based OpenGL app. Beta (OpenGL2.0/QT4). An old version for OpenGL1.2 is also available here
gMini: a minimal code to display a mesh in OpenGL. Last version on google code - Beta (OpenGL 1.2) - Beta SL (OpenGL 2.0)
web-gMini: a simple WebGL version of gMini and qMini, allowing to load a 3D file and vvisualize it right in the browser. Uses Three.js. Run it here.
pMini: a minimal binary point set (point+normal) viewer in OpenGL. Beta (OpenGL 1.2)
grid2mesh: a minimal volumetric grid (in/out label) mesher. Beta