I am a researcher in computer science, specialized in 3D computer graphics. I am currently Head of Research, 3D & Immersive at Adobe. I was previously the founder and head of the
Computer Graphics Group at Telecom Paris and chief scientist at Allegorithmic (Adobe).
Since 2019: Head of Research & Labs, 3D & Immersive at Adobe
Since 2017: Professor (part-time) in Computer Science, Ecole Polytechnique, Institut Polytechnique de Paris, France
Since 2013: Full Professor (on leave since 2019) in Computer Science, Telecom Paris, Institut Polytechnique de Paris, France.
2016/2019: Chief Scientist at Allegorithmic.
2014/2016: Consultant at Allegorithmic.
2008/2013: Associate Professor in Computer Science, Telecom Paris, Paris, France.
2007/2008: Associate Researcher in Computer Science,
CG Lab, TU Berlin, Germany. 2004/2007: Ph.D. Student in Computer Science, INRIA, University of Bordeaux, France.
2004/2008: Regular invited researcher, UBC, Vancouver, Canada.
HDR, Computer Science, University Paris XI, 2012
PhD, Computer Science, University of Bordeaux, 2007
MSc, Computer Science, University of Bordeaux, 2004
Best Paper Award (Shape Modeling International 2017)
Best Paper Award (Shape Modeling International 2016)
Second Place Winner of the Wolfgang Straßer Award (Best Paper ACM SIGGRAPH/EUROGRAPHICS High Performance Graphics 2015)
Best Paper Award (IEEE 3DUI 2015)
Top 10% Paper Award (IEEE International Conference on Image Processing 2014)
Best Poster Award (Symposium on Geometry Processing 2012)
Dirk Bartz Prize Honorable Mention for Visual Computing in Medicine (Eurographics 2011)
Gunter Enderle Award (Best Paper) at Eurographics 2006) Best Student Paper Award (Eurographics 2006)
Best Paper Award AFIG (French Computer Graphics Conference 2004)
My research areas focus on
3D Computer Graphics, with a special interest in Modeling and Rendering efficiently 3D data, which include:
For more information, see my
publications, my Google Scholar profile and my YouTube channel. See also a recent siminar (in French) I gave at College de France.
Current PhD Students:
I also collaborate with Corentin Mercier.
Graduated PhD Students:
Bert Buchholz (now at
TU Delft) Noura Faraj
Thierry Guillemot (now at
University Paris Descartes) Emilie Guy (now at
Weta Digital) Matthias Holländer (now at
NVIDIA) Jing Huang
Jean-Marc Thiery (now faculty at Telecom ParisTech)
Guillaume Vialaneix (now at
Autodesk) Leila Schemali (now at
Technicolor) Stephane Calderon (now at Coventor)
Malik Boughida (now at Dassault Systèmes)
Hélène Legrand (now research engineer)
Gilles Laurent (now at Dasault Systèmes)
Web3D 2011 Program Chair
HPG 2012 Conference Co-Chair
EGSR 2012 Co-Conference Chair
SIGGRAPH 2012 Student Research Competition (SRC)
SGP 2018 Conference Co-Chair
EGSR 2019 Program Co-Chair
Program Committee Member:
SIGGRAPH (2013, 2014, 2016, 2019)
SIGGRAPH Asia (2012, 2017, 2018)
EUROGRAPHICS (2012, 2013, 2015, 2016, 2018)
EGSR (2012, 2013, 2014, 2015, 2017, 2018, 2019)
SGP (2010, 2011, 2013, 2014, 2015, 2016, 2017, 2018, 2019)
Shape Modeling International (2011, 2012, 2015, 2016, 2018)
Graphics Interface 2016
High Performance Graphics (2012, 2017)
Geometric Modeling and Processing (2010, 2011, 2012)
I3D (2018, 2019)
Web3D (2011, 2012)
3DPVT (2010, 2011, 2012)
Software & Resources
Research apps and source codes:
qMini: a minimal QT-based OpenGL app. Beta (OpenGL2.0/QT4). An old version for OpenGL1.2 is also available here
gMini: a minimal code to display a mesh in OpenGL. Last version on google code - Beta (OpenGL 1.2) - Beta SL (OpenGL 2.0)
web-gMini: a simple WebGL version of gMini and qMini, allowing to load a 3D file and vvisualize it right in the browser. Uses Three.js. Run it here.
pMini: a minimal binary point set (point+normal) viewer in OpenGL. Beta (OpenGL 1.2)
grid2mesh: a minimal volumetric grid (in/out label) mesher. Beta