My research interests span physics-based simulations and data-driven approaches with deep learning as well as perceptual evaluation of simulations. I have been investigating more effective ways to simulate natural phenomena via utilization of refined data and to acquire reliable data for machine learning. Moreover, I have been studying human visual perception for not only computer graphics but also engineering applications while aiming for new evaluation approaches and better understanding of a variety of numerical methods.
I am working as a tenured assistant professor in the Computer Graphics group at Telecom Paris, France since Oct 2019. Before joining Telecom Paris, I worked as a postdoc at the Technical University of Munich with Nils Thuerey and Korea University from which I earned my Ph.D. in computer science and engineering under JungHyun Han’s supervision.
- 2020-21: 3D Computer Graphics - IG3D (M1)
- 2019-20: 3D Computer Graphics - IG3D (M1) — Lecture 1, 2, 3, 4, 5, 6; Practical 1, 2
Technical University of Munich
- Solver-in-the-Loop—PDE correction model using a differentible solver interacting within the training process
- MLFLIP—Simple implementation of a liquid splash model with neural networks
- Mantaflow—Open-source framework for fluid simulation in computer graphics
Constrained Projective Dynamics: Real-Time Simulation of Deformable Objects with Energy-Momentum Conservation
ACM Transactions on Applied Perception (May 2021). Vol. 18, No. 2, Article 6.
Proceedings of Advances in Neural Information Processing Systems (NeurIPS), December 6-12, 2020, Vancouver, Canada. Vol. 33, pp. 6111-6122.
Proceedings of the 37th International Conference on Machine Learning (ICML), July 12-18, 2020.
ACM Transactions on Graphics (the 12th SIGGRAPH Asia Conference, November 17-20, 2019, Brisbane, Australia). Vol. 38, Issue 6, Article 239.
Computer Graphics Forum (the 17th annual Symposium on Computer Animation, July 11-13, 2018, Paris, France), Vol. 37, No. 8, pp. 171-182.
ACM Transactions on Graphics (the 44th SIGGRAPH Conference, July 30-August 3, 2017, Los Angeles, USA), Vol. 36, Issue 4, Article 143.
Proceedings of the 30th International Conference on Computer Animation and Social Agents, May 22-24, 2017, Seoul, Korea. (short paper)
Proceedings of the 11th International SPHERIC Workshop, June 13–16, 2016, Munich, Germany, pp. 410-415.
Computer Animation and Virtual Worlds (the 28th International Conference on Computer Animation and Social Agents, May 11-13, 2015, Singapore), Vol. 26, No. 3-4, pp. 347-355.
Computer Graphics Forum (the 22nd Pacific Graphics, October 8-10, 2014, Seoul, Korea), Vol. 33, No. 7, pp. 209-218.
The Visual Computer (the 31st Computer Graphics International, June 10-13, 2014, Sydney, Australia), Vol. 30, No. 6-8, pp. 889-895.
Computer Animation and Virtual Worlds (the 26th International Conference on Computer Animation and Social Agents, May 16-18, 2013, Istanbul, Turkey), Vol. 24, No. 3-4, pp. 247-254.
Proceedings of International Symposium on Visual Computing, December 1-3, 2008, Las Vegas, Nevada, USA, pp. 1135-1143.
- Kiwon Um, "Fluid Simulation in Hybrid Frameworks and Porous Shell Simulation with Water," Ph.D. Thesis, Korea University, February 2014. (English)
- Kiwon Um, "Leaking Fluids," M.Sc. Thesis, Korea University, February 2008. (Korean)