Class: Advanced offline rendering
TP: Ray tracing
Class: Advanced direct rendering
TP: Advanced direct rendering, Geometry and Tesselation shaders
Class / TP: Introduction to Unity
OFF: At home preparation for the midterm oral the week after.
MITERM: Research article analysis and presentation (oral)
Class / TP: Variational surface deformation (ARAP / deformation transfer / shape interpolation).
Class / TP: Brush/Skeleton-based deformations (TP Skeleton deformations)
Class / TP: Cage-based deformations (TP Variational Harmonic Maps)
Class / TP: Spectral analysis of surfaces
Class / TP: Introduction to Fluids Simulation in Graphics
Class / TP: Practical techniques for Advanced Fluids Simulation in Graphics.