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Real Time Tessellation


Research projects on real time tessellation and applications for 3D computer graphics. We introduce algorithms for:

Demos

Related publications

A View-Dependent Adaptivity Metric for Real-Time Mesh Tessellation
Tamy Boubekeur
IEEE International Conference on Image Processing (ICIP), 2010
Synthesizing Subdivision Meshes using Real Time Tessellation
Matthias Holländer and Tamy Boubekeur
IEEE Pacific Graphics 2010, 2010
As-Simple-As Possible Tessellation for Interactive Applications
Tamy Boubekeur
Chapter in GPU pro - Advanced Rendering Techniques (ShaderX Book Series). A.K. Peters., 2010
Phong Tessellation
Tamy Boubekeur and Marc Alexa .
SIGGRAPH Asia 2008 - ACM Transaction on Graphics 27(5), 2009
A Flexible Kernel for Adaptive Mesh Refinement on GPU
Tamy Boubekeur and Christophe Schlick.
Computer Graphics Forum 27(1), pages 102--113, 2008
QAS: Real-Time Quadratic Approximation of Subdivision Surfaces
Tamy Boubekeur and Christophe Schlick.
Pacific Graphics, Hawaii (U.S.), 2007
Approximation of Subdivision Surfaces for Interactive Applications   
Tamy Boubekeur and Christophe Schlick.
ACM SIGGRAPH Sketch program, San Diego (U.S.), 2007
Generic Adaptive Mesh Refinement
Tamy Boubekeur and Christophe Schlick.
GPU Gems 3, 2007 - See the free online version provided by NVidia.
Scalar Tagged PN Triangles
Tamy Boubekeur, Patrick Reuter and Christophe Schlick.
Eurographics (Short Paper), Dublin (Ireland), 2005
Generic Mesh Refinement on GPU
Tamy Boubekeur and Christophe Schlick.
ACM SIGGRAPH Graphics Hardware, Los Angeles (U.S.), 2005




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