This course introduces the fundamental knowledge of developing interactive applications using OpenGL. The basics of computer graphics and graphics processor unit (GPU) programming are discussed. In training, C++, OpenGL, and object-oriented programming are used for practical exercises.
For more precise information, refer to Synapses.
Time: Monday @ 08:30-11:45
CAUTION: This class is in-person thus has not been designed for a hybrid or online mode. If you are not able to join any lectures, it is strongly recommended you to catch up those lectures via course materials, which will be uploaded after each lecture.