This course provides an introduction to developing interactive applications using the OpenGL API. The fundamentals of computer graphics and graphics processor unit (GPU) programming are discussed. C++, OpenGL, and object-oriented programming are used during practical sessions.
Important: Due to the COVID-19 crisis, all lectures will be virtual via Zoom. The connection information per lecture will be announced to your e-mail. If you do not receive it before each lecture, please e-mail the lecturer.
Time: 08:30-11:45