unatfont.hpp

00001 /* ==================================================== ======== ======= *
00002  *
00003  *  unatfont.hpp
00004  *  Ubit Project
00005  *  Author: Eric Lecolinet
00006  *  Part of the Ubit Toolkit: A Brick Construction Game Model for Creating GUIs
00007  *  (C) 1999-2006 EricLecolinet / ENST Paris / http://www.enst.fr/~elc/ubit
00008  *
00009  * ***********************************************************************
00010  * COPYRIGHT NOTICE : 
00011  * THIS PROGRAM IS DISTRIBUTED WITHOUT ANY WARRANTY AND WITHOUT EVEN THE 
00012  * IMPLIED WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. 
00013  * YOU CAN REDISTRIBUTE IT AND/OR MODIFY IT UNDER THE TERMS OF THE GNU 
00014  * GENERAL PUBLIC LICENSE AS PUBLISHED BY THE FREE SOFTWARE FOUNDATION; 
00015  * EITHER VERSION 2 OF THE LICENSE, OR (AT YOUR OPTION) ANY LATER VERSION.
00016  * SEE FILES 'COPYRIGHT' AND 'COPYING' FOR MORE DETAILS.
00017  * ***********************************************************************
00018  * ==================================================== [(c)Elc] ======= *
00019  * ==================================================== ======== ======= */
00020 
00021 //pragma ident  "@(#)unatfont.hpp       ubit:05.05.00"
00022 #ifndef _unatfont_hpp_
00023 #define _unatfont_hpp_
00024 namespace ubit {
00025 
00026 #ifdef HAVE_GL
00027   typedef GLuint U2dFont;
00028   class U3dFont;  // hidden type
00029 #endif
00030 
00033 struct UNatFont {
00034   static UNatFont* create(UNatDisp*, const UFontDesc&);
00035   
00036   USysFont f;
00037   static USysFont loadSysFont(UNatDisp*, const UFontDesc&);
00038 
00039 #ifdef HAVE_GL
00040   U2dFont  f2d;
00041   U3dFont* f3d;
00042   bool is_ftgl_font;
00043   void render2d(float x, float y, const char* s, int len);
00044   void render3d(float x, float y, const char* s, int len);
00045   
00046   static U3dFont* loadFTGLFont(UNatDisp*, const UFontDesc&);
00047   static U3dFont* loadTexFont(UNatDisp*, USysFont);
00048 #endif
00049 };
00050 }
00051 #endif
00052 

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