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A View-Dependent Adaptivity Metric for Real-Time Mesh Tessellation Tamy Boubekeur IEEE International Conference on Image Processing (ICIP), 2010 Synthesizing Subdivision Meshes using Real Time Tessellation Matthias Holländer and Tamy Boubekeur IEEE Pacific Graphics 2010, 2010 As-Simple-As Possible Tessellation for Interactive Applications Tamy Boubekeur Chapter in GPU pro - Advanced Rendering Techniques (ShaderX Book Series). A.K. Peters., 2010 Phong Tessellation Tamy Boubekeur and Marc Alexa . SIGGRAPH Asia 2008 - ACM Transaction on Graphics 27(5), 2009 A Flexible Kernel for Adaptive Mesh Refinement on GPU Tamy Boubekeur and Christophe Schlick. Computer Graphics Forum 27(1), pages 102--113, 2008 QAS: Real-Time Quadratic Approximation of Subdivision Surfaces Tamy Boubekeur and Christophe Schlick. Pacific Graphics, Hawaii (U.S.), 2007 Approximation of Subdivision Surfaces for Interactive Applications Tamy Boubekeur and Christophe Schlick. ACM SIGGRAPH Sketch program, San Diego (U.S.), 2007 Generic Adaptive Mesh Refinement Tamy Boubekeur and Christophe Schlick. GPU Gems 3, 2007 - See the free online version provided by NVidia. Scalar Tagged PN Triangles Tamy Boubekeur, Patrick Reuter and Christophe Schlick. Eurographics (Short Paper), Dublin (Ireland), 2005 Generic Mesh Refinement on GPU Tamy Boubekeur and Christophe Schlick. ACM SIGGRAPH Graphics Hardware, Los Angeles (U.S.), 2005 |
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