Research projects
Approximating a shape in digital form, with few numbers only and an interpretable, intuitive structure among them.
- CPFN: Cascaded Primitive Fitting Networks for High-Resolution Point Clouds, ICCV 2021
- Learning Generative Models of Shape Handles, CVPR 2020
- Spectral Mesh Simplification, EUROGRAPHICS 2020
- A Survey of Simple Geometric Primitives Detection Methods for Captured 3D Data, CGF 2018
- Proxy Clouds for Live RGB-D Stream Processing and Consolidation, ECCV 2018
- Progressive and Efficient Multi-Resolution Representations for Brain Tractograms, Visual Computing for Biology and Medicine 2018
- A Survey on Data-driven Dictionary-based Methods for 3D Modeling , EUROGRAPHICS 2018 STAR
- Bounding Proxies for Shape Approximation, SIGGRAPH 2017
- Animated Mesh Approximation With Sphere-Meshes, ACM Transactions on Graphics 2016
- Multi-Material Adaptive Volume Remesher, SMI 2016
- Morton Integrals for High Speed Geometry Simplification, HPG 2015
- Sphere-Meshes: Shape Approximation using Spherical Quadric Error Metrics, SIGGRAPH Asia 2013
- Progressive Medial Axis Filtration , SIGGRAPH Asia 2013 (Tech. Brief)
- CageR: From 3D Performance Capture to Cage-based Representation, CGF 2012
- Analytic Curve Skeletons for 3D Surface Modeling and Processing, CGF 2012
- Mesh Simplification by Stochastic Sampling and Topological Clustering, SMI 2099
- Volume-Surface Trees, EUROGRAPHCS 2006
Talks
A few of the talks I gave on this topic.