Research projects
	Approximating a shape in digital form, with few numbers only and an interpretable, intuitive structure among them. 
	-  CPFN: Cascaded Primitive Fitting Networks for High-Resolution Point Clouds, ICCV 2021
 
	-  Learning Generative Models of Shape Handles, CVPR 2020
 
	-  Spectral Mesh Simplification, EUROGRAPHICS 2020
 
	-  A Survey of Simple Geometric Primitives Detection Methods for Captured 3D Data, CGF 2018
 
	-  Proxy Clouds for Live RGB-D Stream Processing and Consolidation, ECCV 2018
 
	-  Progressive and Efficient Multi-Resolution Representations for Brain Tractograms, Visual Computing for Biology and Medicine 2018
 
	-  A Survey on Data-driven Dictionary-based Methods for 3D Modeling , EUROGRAPHICS 2018 STAR
 
	-  Bounding Proxies for Shape Approximation, SIGGRAPH 2017
 
	-  Animated Mesh Approximation With Sphere-Meshes, ACM Transactions on Graphics 2016
 
	-  Multi-Material Adaptive Volume Remesher, SMI 2016
 
	-  Morton Integrals for High Speed Geometry Simplification, HPG 2015
 
	-  Sphere-Meshes: Shape Approximation using Spherical Quadric Error Metrics, SIGGRAPH Asia 2013
 
	-  Progressive Medial Axis Filtration  , SIGGRAPH Asia 2013 (Tech. Brief)
 
	-  CageR: From 3D Performance Capture to Cage-based Representation, CGF 2012
 
	-  Analytic Curve Skeletons for 3D Surface Modeling and Processing, CGF 2012
 
	-  Mesh Simplification by Stochastic Sampling and Topological Clustering, SMI 2099
 
	-  Volume-Surface Trees, EUROGRAPHCS 2006 
 
	
Talks
	A few of the talks I gave on this topic.