Processing and Visualization of 3D Surfaces
Osiris is a software which provides algorithms for processing and visualization of discrete surfaces (point-based surfaces and meshes). Osiris is constructed onto a plugin architecture and is based on C++, OpenGL and QT.
Osiris is still under construction. A first beta should be released by the end of 2008.
Osiris is developed by Tamy Boubekeur, with contributions of Vincent Lebret-Soler.