Download the latest version of wowSim (v0.75), an event driven C simulator for Vehicular Area Networks (VANETs) implementing 802.11-like medium access protocol and a realistic description of vehicular dynamics (based on Cellular Automata and Coupled Maps) and several other features.
Source code

Note:

Usage


wow-0.75 (ICC'08 flavor)

usage:
wow [general opt] [traffic opt] [channel opt] [algorithm opt]

where:
----[general options]---------------------------------------
    -D: debug flag - a debug file (<debug.out>) is created in
           the directory <debug>

    -?: help - the available options are displayed
    -T: test mode (use all defaults values, useful to sneak SEGV)
    -f: force to overwrite existing files
    -O: use output <dir> rather than default one
    -C: quit after <num> cycles
           by default, simulation terminates when networking
           performance converges; however, to study traffic
           dynamic, a lower cycles number may be sufficient

----[traffic model options]---------------------------------------
   -t: traffic model {0:Poisson, 1:NaSch,       2:NaSch-(muSTEP),
                                     3:Gipps(*),4:Gipps-(muSTEP),
                                     4:VDR,     6:VDR-(muSTEP),
                                     7:Tsquare, 8:Tsquare-(muSTEP),
                                     9:Fukui,  10:Fukui-(muSTEP),
                                     11:TOCA}
    -R: [realistic models] vehicles'density [vehs/km]
    -l: [Poisson] vehicles'arrival rate
    -v: [Poisson] speed pdf {unif|cost|exp}
    -n: [Poisson] new cars arrival period after the accident(min)
    -s: [Poisson] time between consecutive broadcast cycles (min)

----[channel model options]---------------------------------------
    -c: channel model {0:ErrorFree, 1:Bernoulli, 2:Transitional, 3:Gilbert}
    -x: parameter <x> meaning depend from the channel_model:
              CHANNEL_BERNOULLI: parameter <x> = loss probability
              CHANNEL_TRANSITIONAL: parameter <x> = channel.transition

----[algorithmic options]-----------------------------------------
    -a: algorithm (none|optimum|pflood|d2flood|help|hybrid|d3flood)
    -r: vehicles transmission range (m)
    -P: [pflood]  flooding probability
    -k: [d2flood] k power
    -2: [d2flood] d2flood rule number
    -h: [d3flood] h power
    -3: [d2flood] d3flood rule number
    -B: [help]    Average Beacon Transmission Interval (sec)
    -e: [help]    <epsilon> fixed error margin (m)
    -E: [help]    rule number for adaptive margin
    -y: parameter <y> meaning depend from the algorithmic context:
        ALGO HYBRID: hybridation type (see help.c)
    -H: [hybrid]  Hybridity degree in [0,1], with 0=>help
             use -y to tune behavior (see help.c)


note:
        at least one arg should be specified; for all the others,
        their default value will be selected
IMPORTANT:
        directory debug must exist (even in non-debug mode)
        otherwise SEGV will be raised