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| Name | Description | Publication | Download |
| Phong Tessellation Demo | Windows Demo App for our Phong Tessellation method (and its extension). | SIGGRAPH Asia 2008 & GPU Pro | Windows Demo |
| GPU Subdivision Demo | Windows Demo App for our GPU Subdivision method. | Pacific Graphics 2010 | Windows Demo |
| GeoBrush | Windows program (with source code) for our GeoBrush system. | Eurographics 2011 | Windows Program and Source |
| SAO | Windows Demo App for our Separable Ambient Occlusion method. | Eurographics 2011 | Windows Demo |
| Name | Description | Download |
| qMini | Minimal QT-based OpenGL viewer. | Beta (OpenGL2.0/QT4) - Beta (OpenGL1.2/QT4) |
| gMini | Minimal code to display a mesh in OpenGL. | Last version on google code - Beta (OpenGL 1.2) - Beta SL (OpenGL 2.0) |
| pMini | Minimal binary point set (point+normal) viewer in OpenGL. | Beta (OpenGL 1.2) |
| grid2mesh | Converts a volumetric grid (in/out label) to a mesh. | Beta |
| CoTeX | A plugin for PointShop 3D which implements the Constructive Texturing technique. | Project page |
| Name | Description | Download |
| 3D Point Sets | A few point sets acquired during our research project on 3D capture. | Point Sets |
| 3D Scenes | Two 3D environments designed for the 3DLife project. | 3D Assets |
| Digital 3D Medical Models | Fetal and Mother Numerical Models from our FEMONUM project. | Model Database |
| SBIR Benchmark | Our benchmar for sketch-based image retrieval (SBIR). | B enchmark |
Few online documents relative to my research.
A webpage on my research projects in the field of real time tessellation for computer graphics.
A webpage on automatic modeling with the 3D acquisition pipeline.