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Keywords: 3D Scanning/Acquisition - Surface Reconstruction - Surface Filtering - Surface Simplification - Point Set Surfaces - Hierarchical Space Subdivision Structures Digital geometry models represent or approximate the shape of 3D objects with a finite set of numbers. One of the most challenging task is the creation of such digital representations automatically, from real-world data captured with various sensors. I develop techniques that address this issue, designing combinatorial structures, smooth basis functions and multiresolution analysis for reconstruction, simplification, compression, filtering, and other geometric processes. Related publications Physics-based Modeling of the Pregnant Woman Juan Pablo de la Plata Alcalde, Lazar Bibin, Jeremie Anquez, Tamy Boubekeur, Elsa D. Angelini and Isabelle Bloch. International Symposium on Biomedical Simulation 2010 Mesh Simplification by Stochastic Sampling and Topological Clustering Tamy Boubekeur and Marc Alexa. IEEE Shape Modeling International 2009 (Computer and Graphics journal, volume to appear), Beijing (China), 2009 Utero-fetal unit and pregnant woman modeling using a computer graphics approach for dosimetry studies Jeremie Anquez, Tamy Boubekeur, Lazar Bibin, Elsa Angelini, Isabelle Bloch. MICCAI 2009, London (UK), 2009 Markerless Garment Capture Derek Bradley, Tiberiu Popa, Alla Sheffer, Wolfgang Heidrich and Tamy Boubekeur. SIGGRAPH 2008 (ACM Trans. on Graphics 27(3)), Los Angeles (U.S.), 2008 Accurate Multi-View Reconstruction Using Robust Binocular Stereo and Surface Meshing Derek Bradley, Tamy Boubekeur and Wolfgang Heidrich. IEEE Computer Vision and Pattern Recognition - CVPR , Alaska (U.S.), 2008 Volume-Surface Trees Tamy Boubekeur, Wolfgang Heidrich, Xavier Granier and Christophe Schlick. Eurographics 2006 (Computer Graphics Forum 25(3)) Best Paper Award - Gunter Enderle Award and Best Student Paper Award Visualization of Point-Based Surfaces with Locally Reconstructed Subdivision Surfaces Tamy Boubekeur, Patrick Reuter and Christophe Schlick. IEEE Shape Modeling International, Boston (U.S.), 2005 Surface Reconstruction with Enriched Reproducing Kernel Particle Approximation Patrick Reuter, Pierre Joyot, Jean Trunzler, Tamy Boubekeur and Christophe Schlick. IEEE/Eurographics Point-Based Graphics, New York (U.S.), 2005 Local Reconstruction and Visualization of Point-Based Surfaces Using Subdivision Surfaces Tamy Boubekeur, Patrick Reuter and Christophe Schlick. Computer Graphics & Geometry 8(1), 2006 Multiresolution in Geometric Modeling Patrick Reuter and Tamy Boubekeur. Virtual Concept, Biarritz (France), 2005 |
| Keywords: Real-time Geometry Synthesis - Adaptive Mesh Refinement - Subdivision Surfaces - Displacement Mapping - GPU
Real-time image synthesis techniques create complex information (e.g., images) from compact and abstract representations (e.g, 3D geometry and appearance description). However, the level of realism mandatory in today's interactive applications requires accurate geometry descriptions (e.g., millions of polygons), hardly amenable to real-time performances in the dynamic case (e.g., animation, interaction). To solve this problem, I develop an additional stage in the real-time rendering pipeline, prior to image synthesis: geometry synthesis, for which polygons (instead of pixels) is the output. Several surface representations perform well in this context, such as displaced subdivision surfaces, procedural shapes or terrains. I mostly focus on mesh tessellation techniques and efficient displacement methods synthesizing smooth or complex surfaces in real-time. See the dedicated webpage on realtime tessellation. Related publications As-Simple-As Possible Tessellation for Interactive Applications Tamy Boubekeur Chapter in GPU pro - Advanced Rendering Techniques (ShaderX Book Series). A.K. Peters., 2010 Phong Tessellation Tamy Boubekeur and Marc Alexa. SIGGRAPH Asia 2008 (ACM Trans. on Graphics 27), 2008 A Flexible Kernel for Adaptive Mesh Refinement on GPU Tamy Boubekeur and Christophe Schlick. Computer Graphics Forum 27(1), pages 102--113, 2008 QAS: Real-Time Quadratic Approximation of Subdivision Surfaces Tamy Boubekeur and Christophe Schlick. Pacific Graphics, Hawaii (U.S.), 2007 Generic Adaptive Mesh Refinement Tamy Boubekeur and Christophe Schlick. GPU Gems 3, 2007 Approximation of Subdivision Surfaces for Interactive Applications Tamy Boubekeur and Christophe Schlick. ACM SIGGRAPH Sketch program, San Diego (U.S.), 2007 Scalar Tagged PN Triangles Tamy Boubekeur, Patrick Reuter and Christophe Schlick. Eurographics (Short Paper), Dublin (Ireland), 2005 Generic Mesh Refinement on GPU Tamy Boubekeur and Christophe Schlick. ACM SIGGRAPH Graphics Hardware, Los Angeles (U.S.), 2005 |
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Keywords: Large Object - Interactive Editing - Out-Of-Core Methods - Point-based methods
Computers are fast enough to provide interactive manipulation of a wide range of data sets, with powerful interaction metaphors and complex high-level modifications induced by simple user actions. Unfortunately, such highly dynamic data editing tasks limits strongly the size of the data set to be edited. In the context of computer graphics, this is an important limitation, because acquired 3D content often requires user-supervised modification to be used in software applications, but is too massive to be directly edited and has to undergo a strong simplification, loosing a part of the benefit of accurate 3D capture devices. I develop new algorithms and systems to allow size-insensitive interactive editing of large 3D models, preserving full resolution models while still enabling both shape and appearance modification. See the dedicated webpage Related publications SIMOD: Making Freeform Deformation Size-Insensitive Tamy Boubekeur, Olga Sorkine and Christophe Schlick. IEEE/Eurographics Point-Based Graphics 2007 Scalable Freeform Deformation Tamy Boubekeur, Olga Sorkine and Christophe Schlick. ACM SIGGRAPH 2007 Sketch program Interactive Out-Of-Core Texturing Using Point-Sampled Textures Tamy Boubekeur and Christophe Schlick. IEEE/Eurographics Point-Based Graphics 2006 Interactive Out-Of-Core Texturing Tamy Boubekeur and Christophe Schlick. ACM SIGGRAPH 2006 Sketch Program |
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Keywords: Appearance Preservation - GPU - Large Objects - Point-Based Graphics - Normal Mapping - Multi-Resolution Structures
Appearance information often overcomes the importance of the actual geometry in a number of visually-driven application. I develop new techniques for efficient and high-quality rendering, mostly focused on realtime applications such as modern 3D engines. I also address the problem of sample-based real-time image synthesis, for 3D surface which has no explicit connectivity information (e.g., point sets coming from a lazer scanner, stereovision data, LIDAR data), adopting a polygonal approach to take full benefit of the graphics processor unit horsepower. Related publications Hybrid Ambient Occlusion Christoph K. Reinbothe, Tamy Boubekeur and Marc Alexa. EUROGRAPHICS 2009 Areas Paper, 2009 Subdivision Shading Marc Alexa and Tamy Boubekeur. SIGGRAPH Asia 2008 (ACM Trans. on Graphics 27), 2008 Polynomial Wavelet Trees for Bidirectional Texture Functions Jerome Baril, Tamy Boubekeur, Patrick Gioia and Christophe Schlick ACM SIGGRAPH 2008 - Talk Program Rapid Visualization of Large Point-Based Surfaces Tamy Boubekeur, Florent Duguet and Christophe Schlick. Eurographics VAST, Pisa (Italy), 2005 Surfel Stripping Tamy Boubekeur, Patrick Reuter and Christophe Schlick. ACM Graphite, Dunedin (New Zealand), 2005 Appearance Preserving Octree Textures Julien Lacoste, Tamy Boubekeur, Bruno Jobard and Christophe Schlick. ACM Graphite, Sydney (Australia), 2007 On-the-fly Appearance Quantization on GPU for 3D Broadcasting Julien Hadim, Tamy Boubekeur, Xavier Granier and Christophe Schlick. ACM SIGGRAPH Web 3D, Perugia (Italy)2007 Point-Based Rendering Christophe Schlick, Patrick Reuter and Tamy Boubekeur Chapter in Informatique Graphique et Rendu, 2006 |
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Keywords: Image Pprocessing, image search engines, cluster analysis, compositing, interactive image manipulation, 2D computer graphics
Computer graphics and computer vision techniques are quickly merging in the field of 2D computer graphics. I am mostly interested in joining gigantic image data bases with computations to help users creating and manipulating pictures interactively. Related publications PhotoSketch: A sketch based image query and compositing system Mathias Eitz, Kristian Hildebrand Tamy Boubekeur and Marc Alexa. ACM SIGGRAPH 2009 Talk Program, 2009 A descriptor for large scale image retrieval based on sketched feature lines Mathias Eitz, Kristian Hildebrand Tamy Boubekeur and Marc Alexa. Eurographics SBIM 2009, 2009 Remorin, a Solanaceae Protein Resident in Membrane Rafts and Plasmodesmata, Impairs Potato virus X Movement Sylvain Raffaele, Emmanuelle Bayer, David Lafarge, Stephanie Cluzet, Sylvie German Retana, Tamy Boubekeur, Nathalie Leborgne-Castel, Jean-Pierre Carde, Jeannine Lherminier, Elodie Noirot, Beatrice Satiat-Jeunemaitre, Jeanny Laroche-Traineau, Patrick Moreau, Thomas Ott, Andrew J. Maule, Philippe Reymond, Françoise Simon-Plas, Edward E. Farmer, Jean-Jacques Bessoule, and Sebastien Mongrand.. Plant Cell Vol. 21, 2009 ,2009 |
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Hierarchical Processing, Edting and Rendering of Acquired Geometry
Tamy Boubekeur PhD Thesis, University of Bordeaux, september 2007 Reconstruction de surfaces a l'aide de surfaces de subdivision Tamy Boubekeur Master Thesis (in french), June 2004 |
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Reconstruction Locale et Visualisation de Surfaces de Points a
l'aide de Surfaces de Subdivision Tamy Boubekeur, Patrick Reuter and Christophe Schlick. AFIG (in french), Poitier (France), 2004 Best Paper Award Quantification a la volee de l'apparence sur GPU Julien Hadim, Tamy Boubekeur, Xavier Granier and Christophe Schlick. AFIG (in french), Bordeaux (France), 2006 |
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Surfel Stripping, Tamy Boubekeur, Patrick Reuter and Christophe Schlick., Research Report (LaBRI), 2005
Point Set Surfaces with Sharp Features, Patrick Reuter, Pierre Joyot, Jean Trunzler, Tamy Boubekeur and Christophe Schlick., Research Report (LaBRI), 2005 Reconstructing Implicit Surfaces with Sharp Edges via Enriched Reproducing Kernel Particle Approximation, Patrick Reuter, Pierre Joyot, Jean Trunzler, Tamy Boubekeur and Christophe Schlick., Research Report (LaBRI), 2004 |