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Tamy Boubekeur's Homepage

Telecom ParisTech, TSI, office C13, 46 rue Barrault, 75013 Paris, France
e-mail: tamy.boubekeur@telecom-paristech.fr - tel: +33 1 45 81 77 58

Home - Research - Publications - Teaching - Software & Resources - CG Group

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Geometry Processing

image web boubek Keywords: 3D Scanning/Acquisition - Surface Reconstruction - Surface Filtering - Surface Simplification - Point Set Surfaces - Hierarchical Space Subdivision Structures

Digital geometry models represent or approximate the shape of 3D objects with a finite set of numbers. One of the most challenging task is the creation of such digital representations automatically, from real-world data captured with various sensors. I develop techniques that address this issue, designing combinatorial structures, smooth basis functions and multiresolution analysis for reconstruction, simplification, compression, filtering, and other geometric processes.

Related publications
Physics-based Modeling of the Pregnant Woman
Juan Pablo de la Plata Alcalde, Lazar Bibin, Jeremie Anquez, Tamy Boubekeur, Elsa D. Angelini and Isabelle Bloch.
International Symposium on Biomedical Simulation 2010
Mesh Simplification by Stochastic Sampling and Topological Clustering
Tamy Boubekeur and Marc Alexa.
IEEE Shape Modeling International 2009 (Computer and Graphics journal, volume to appear), Beijing (China), 2009
Utero-fetal unit and pregnant woman modeling using a computer graphics approach for dosimetry studies
Jeremie Anquez, Tamy Boubekeur, Lazar Bibin, Elsa Angelini, Isabelle Bloch.
MICCAI 2009, London (UK), 2009
Markerless Garment Capture
Derek Bradley, Tiberiu Popa, Alla Sheffer, Wolfgang Heidrich and Tamy Boubekeur.
SIGGRAPH 2008 (ACM Trans. on Graphics 27(3)), Los Angeles (U.S.), 2008
Accurate Multi-View Reconstruction Using Robust Binocular Stereo and Surface Meshing
Derek Bradley, Tamy Boubekeur and Wolfgang Heidrich.
IEEE Computer Vision and Pattern Recognition - CVPR , Alaska (U.S.), 2008
Volume-Surface Trees
Tamy Boubekeur, Wolfgang Heidrich, Xavier Granier and Christophe Schlick.
Eurographics 2006 (Computer Graphics Forum 25(3))
Best Paper Award - Gunter Enderle Award and Best Student Paper Award
Visualization of Point-Based Surfaces with Locally Reconstructed Subdivision Surfaces
Tamy Boubekeur, Patrick Reuter and Christophe Schlick.
IEEE Shape Modeling International, Boston (U.S.), 2005
Surface Reconstruction with Enriched Reproducing Kernel Particle Approximation
Patrick Reuter, Pierre Joyot, Jean Trunzler, Tamy Boubekeur and Christophe Schlick.
IEEE/Eurographics Point-Based Graphics, New York (U.S.), 2005
Local Reconstruction and Visualization of Point-Based Surfaces Using Subdivision Surfaces
Tamy Boubekeur, Patrick Reuter and Christophe Schlick.
Computer Graphics & Geometry 8(1), 2006
Multiresolution in Geometric Modeling
Patrick Reuter and Tamy Boubekeur.
Virtual Concept, Biarritz (France), 2005

Real-time Geometry Synthesis

Keywords: Real-time Geometry Synthesis - Adaptive Mesh Refinement - Subdivision Surfaces - Displacement Mapping - GPU

Real-time image synthesis techniques create complex information (e.g., images) from compact and abstract representations (e.g, 3D geometry and appearance description). However, the level of realism mandatory in today's interactive applications requires accurate geometry descriptions (e.g., millions of polygons), hardly amenable to real-time performances in the dynamic case (e.g., animation, interaction). To solve this problem, I develop an additional stage in the real-time rendering pipeline, prior to image synthesis: geometry synthesis, for which polygons (instead of pixels) is the output. Several surface representations perform well in this context, such as displaced subdivision surfaces, procedural shapes or terrains. I mostly focus on mesh tessellation techniques and efficient displacement methods synthesizing smooth or complex surfaces in real-time.
See the dedicated webpage on realtime tessellation.

Related publications
As-Simple-As Possible Tessellation for Interactive Applications
Tamy Boubekeur
Chapter in GPU pro - Advanced Rendering Techniques (ShaderX Book Series). A.K. Peters., 2010
Phong Tessellation
Tamy Boubekeur and Marc Alexa.
SIGGRAPH Asia 2008 (ACM Trans. on Graphics 27), 2008
A Flexible Kernel for Adaptive Mesh Refinement on GPU
Tamy Boubekeur and Christophe Schlick.
Computer Graphics Forum 27(1), pages 102--113, 2008
QAS: Real-Time Quadratic Approximation of Subdivision Surfaces
Tamy Boubekeur and Christophe Schlick.
Pacific Graphics, Hawaii (U.S.), 2007
Generic Adaptive Mesh Refinement
Tamy Boubekeur and Christophe Schlick.
GPU Gems 3, 2007
Approximation of Subdivision Surfaces for Interactive Applications
Tamy Boubekeur and Christophe Schlick.
ACM SIGGRAPH Sketch program, San Diego (U.S.), 2007
Scalar Tagged PN Triangles
Tamy Boubekeur, Patrick Reuter and Christophe Schlick.
Eurographics (Short Paper), Dublin (Ireland), 2005
Generic Mesh Refinement on GPU
Tamy Boubekeur and Christophe Schlick.
ACM SIGGRAPH Graphics Hardware, Los Angeles (U.S.), 2005
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Interactive Editing

image web boubek Keywords: Large Object - Interactive Editing - Out-Of-Core Methods - Point-based methods

Computers are fast enough to provide interactive manipulation of a wide range of data sets, with powerful interaction metaphors and complex high-level modifications induced by simple user actions. Unfortunately, such highly dynamic data editing tasks limits strongly the size of the data set to be edited. In the context of computer graphics, this is an important limitation, because acquired 3D content often requires user-supervised modification to be used in software applications, but is too massive to be directly edited and has to undergo a strong simplification, loosing a part of the benefit of accurate 3D capture devices. I develop new algorithms and systems to allow size-insensitive interactive editing of large 3D models, preserving full resolution models while still enabling both shape and appearance modification.
See the dedicated webpage

Related publications
SIMOD: Making Freeform Deformation Size-Insensitive
Tamy Boubekeur, Olga Sorkine and Christophe Schlick.
IEEE/Eurographics Point-Based Graphics 2007
Scalable Freeform Deformation
Tamy Boubekeur, Olga Sorkine and Christophe Schlick.
ACM SIGGRAPH 2007 Sketch program
Interactive Out-Of-Core Texturing Using Point-Sampled Textures
Tamy Boubekeur and Christophe Schlick.
IEEE/Eurographics Point-Based Graphics 2006
Interactive Out-Of-Core Texturing
Tamy Boubekeur and Christophe Schlick.
ACM SIGGRAPH 2006 Sketch Program

Rendering and Appearance

Keywords: Appearance Preservation - GPU - Large Objects - Point-Based Graphics - Normal Mapping - Multi-Resolution Structures

Appearance information often overcomes the importance of the actual geometry in a number of visually-driven application. I develop new techniques for efficient and high-quality rendering, mostly focused on realtime applications such as modern 3D engines. I also address the problem of sample-based real-time image synthesis, for 3D surface which has no explicit connectivity information (e.g., point sets coming from a lazer scanner, stereovision data, LIDAR data), adopting a polygonal approach to take full benefit of the graphics processor unit horsepower.

Related publications
Hybrid Ambient Occlusion
Christoph K. Reinbothe, Tamy Boubekeur and Marc Alexa.
EUROGRAPHICS 2009 Areas Paper, 2009
Subdivision Shading
Marc Alexa and Tamy Boubekeur.
SIGGRAPH Asia 2008 (ACM Trans. on Graphics 27), 2008
Polynomial Wavelet Trees for Bidirectional Texture Functions
Jerome Baril, Tamy Boubekeur, Patrick Gioia and Christophe Schlick
ACM SIGGRAPH 2008 - Talk Program
Rapid Visualization of Large Point-Based Surfaces
Tamy Boubekeur, Florent Duguet and Christophe Schlick.
Eurographics VAST, Pisa (Italy), 2005
Surfel Stripping
Tamy Boubekeur, Patrick Reuter and Christophe Schlick.
ACM Graphite, Dunedin (New Zealand), 2005
Appearance Preserving Octree Textures
Julien Lacoste, Tamy Boubekeur, Bruno Jobard and Christophe Schlick.
ACM Graphite, Sydney (Australia), 2007
On-the-fly Appearance Quantization on GPU for 3D Broadcasting
Julien Hadim, Tamy Boubekeur, Xavier Granier and Christophe Schlick.
ACM SIGGRAPH Web 3D, Perugia (Italy)2007
Point-Based Rendering
Christophe Schlick, Patrick Reuter and Tamy Boubekeur
Chapter in Informatique Graphique et Rendu, 2006
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Image Processing and Manipulation

image web boubek Keywords: Image Pprocessing, image search engines, cluster analysis, compositing, interactive image manipulation, 2D computer graphics

Computer graphics and computer vision techniques are quickly merging in the field of 2D computer graphics. I am mostly interested in joining gigantic image data bases with computations to help users creating and manipulating pictures interactively.

Related publications
PhotoSketch: A sketch based image query and compositing system
Mathias Eitz, Kristian Hildebrand Tamy Boubekeur and Marc Alexa.
ACM SIGGRAPH 2009 Talk Program, 2009
A descriptor for large scale image retrieval based on sketched feature lines
Mathias Eitz, Kristian Hildebrand Tamy Boubekeur and Marc Alexa.
Eurographics SBIM 2009, 2009
Remorin, a Solanaceae Protein Resident in Membrane Rafts and Plasmodesmata, Impairs Potato virus X Movement
Sylvain Raffaele, Emmanuelle Bayer, David Lafarge, Stephanie Cluzet, Sylvie German Retana, Tamy Boubekeur, Nathalie Leborgne-Castel, Jean-Pierre Carde, Jeannine Lherminier, Elodie Noirot, Beatrice Satiat-Jeunemaitre, Jeanny Laroche-Traineau, Patrick Moreau, Thomas Ott, Andrew J. Maule, Philippe Reymond, Françoise Simon-Plas, Edward E. Farmer, Jean-Jacques Bessoule, and Sebastien Mongrand..
Plant Cell Vol. 21, 2009 ,2009

Thesis

image web boubek Hierarchical Processing, Edting and Rendering of Acquired Geometry
Tamy Boubekeur
PhD Thesis, University of Bordeaux, september 2007
Reconstruction de surfaces a l'aide de surfaces de subdivision
Tamy Boubekeur
Master Thesis (in french), June 2004

French publications

image web boubek Reconstruction Locale et Visualisation de Surfaces de Points a l'aide de Surfaces de Subdivision
Tamy Boubekeur, Patrick Reuter and Christophe Schlick.
AFIG (in french), Poitier (France), 2004
Best Paper Award
Quantification a la volee de l'apparence sur GPU
Julien Hadim, Tamy Boubekeur, Xavier Granier and Christophe Schlick.
AFIG (in french), Bordeaux (France), 2006

Reports

image web boubek Surfel Stripping, Tamy Boubekeur, Patrick Reuter and Christophe Schlick., Research Report (LaBRI), 2005
Point Set Surfaces with Sharp Features, Patrick Reuter, Pierre Joyot, Jean Trunzler, Tamy Boubekeur and Christophe Schlick., Research Report (LaBRI), 2005
Reconstructing Implicit Surfaces with Sharp Edges via Enriched Reproducing Kernel Particle Approximation, Patrick Reuter, Pierre Joyot, Jean Trunzler, Tamy Boubekeur and Christophe Schlick., Research Report (LaBRI), 2004

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