Marc Alexa and Tamy Boubekeur SIGGRAPH Asia 2008 (ACM Transactions on Graphics vol. 27)
Subdivision Shading produces smooth normals by subdivision.
Abstract
The idea of Phong Shading is applied to subdivision surfaces: normals
are associated with vertices and the same construction is used
for both locations and normals. This creates vertex positions and
normals. The vertex normals are smoother than the normals of the
subdivision surface and using vertex normals for shading attenuates
the well known visual artifacts of many subdivision schemes. We
demonstrate how to apply subdivision to normals and how blend
and combine different normals for achieving a variety of effects.
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BibTex Reference: @ARTICLE{Alexa:2008:SuSh,
author = {Marc Alexa and Tamy Boubekeur},
title = {Subdivision},
journal ={ACM Trans. Graphics (Proc. SIGGRAPH Asia)},
year = {2008},
volume = {27},
number = {5},
pages = {142:1-142:4},
}