We propose a method for interactive cloning of 3D surface geometry using a paintbrush interface, similar to the continuous cloning brush popular in image editing. Existing interactive mesh composition tools focus on atomic copy-and-paste of pre-selected feature areas, and are either limited to copying surface displacements, or require the solution of variational optimization problems, which is too expensive for an interactive brush interface. In contrast, our GeoBrush method supports real-time continuous copying of arbitrary high-resolution surface features between irregular meshes, including topological handles.
@article{GTB:2014:SS,
author = {Kenshi Takayama and Ryan Schmidt and Karan Singh
and Takeo Igarashi and Tamy Boubekeur and Olga Sorkine-Hornung},
title = {GeoBrush: Interactive Mesh Geometry Cloning},
journal ={Computer Graphics Forum (Proc. EUROGRAPHICS 2011)},
year = {2011},
volume = 30,
number = 2,
pages = 613-622
}